Introducing TGR :Tanks Gone Rogue Devlog #1
Tanks Gone Rogue » Devlog





Hey everyone!
I’m excited to finally share what I’ve been working on: Tanks Gone Rogue!, a stylized, fast-paced tank roguelike set in a dystopian world where rogue machines, fueled by alien tech have turned against humanity. You play as a lone battle tank, rolling through a wasteland and trying to survive mechanical mayhem.
Core Gameplay
- Single-player roguelike action
- Wasteland level with mystery locations
- Fight waves of enemy forklifts, tanks, and exploding trucks
- Stylized visuals with minimal UI
What’s included
I've been deep in the code trenches lately, and here’s what got done:
- Turret & Machine Gun Dual System – Controlled firing logic with cooldowns and an automated machine gun attached to the head
- Smart Spawn System – Enemies now drop from the sky and land dynamically – got parachutes as well!
- Boost Mechanic – A short burst of engine power to dash out of danger
- Battle Effects – New explosions, sparks, smoke, and powerup visuals from my EffectBlocks VFX pack
Next Up
- Powerup menu between waves
- Boss fights with giant rogue bots
- A gritty soundtrack to match the tone
This is a solo project (with occasional help from friends), and posting here helps me stay motivated and transparent. Feedback and ideas are all welcome!
Thanks for reading - more chaos to come soon!
Files
Tanks Gone Rogue [Windows].zip 47 MB
7 days ago
Tanks Gone Rogue [Linux].zip 54 MB
7 days ago
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Tanks Gone Rogue
A lone battle tank fighting in a mechanical mayhem
Status | In development |
Author | Bukkbeek |
Genre | Shooter, Action |
Tags | 3D, Arcade, Boss battle, Low-poly, Open World, Roguelike, Tanks, Top down shooter, World War II |
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