Godot 3D VFX & Effects collection
A downloadable asset pack for Windows, macOS, and Linux
Buy Now$4.99 USD or more
EffectBlocks - Godot Visual Effects Pack
Over 60+ customizable, low-poly stylized 3D effects for your Godot projects.
Features:
- Godot-native (4.x), no plugins needed
- Organized folders & ready-to-use scenes
- Customizable scripts/ shaders
This Tank Game made possible with #EffectBlocks
Included Effects:
🔥 FIRE & SMOKE
- Fire ×3 (small / big / magic)
- Smoke ×3 (small / big / poison)
- Fireballs
- Flamethrower
💥 COMBAT VFX
- Muzzle Flash ×3 (texture / smoke / sparks)
- Bullets ×2 (single / burst)
- Explosion ×3 (small / big / electric)
- Impact ×8 (dust / sci-fi / sword)
- Ground attacks ×3 (fire/ ice/ earth)
âš¡ ENERGY & ELECTRICITY
- Energy Beams ×3 (laser / plasma / electric)
- Electric Sparks ×2
- Lightning / Lightning Ball
✨ MAGIC & STYLIZED
- Sparkles
- Fireworks
- Sci-fi Portal
- Sci-fi shield
- Stylized Shader
- Hologram Shader
🌿 NATURE & AMBIENCE
- Vegetation Shader & Grass (day-night cycle)
- Falling Leaves
- Rain
- Tornado
- Dust
- Fireflies
- God rays
- Birds
💧 WATER
- Water Shader & Effects ×2 (ripples / long ripples)
📦 GROUND EFFECTS
- Pickup / Loot / Heal / Arrows / Power Up, etc.
🩸 DECALS
- Blood Splash ×2
- Bullet Holes ×3
- Slime ×2
- Cracks ×3
- Footprints ×2 (blood / mud)
- Handprints ×2 (blood / dust)
- Tire Skid
- Claw Mark
Instructions:
- ‘Assets’ directory contains all the ready-made effect scenes
- All effects are customizable in size, color, and timing
- Combine and tweak for your unique use case

License:
- For use in commercial and non-commercial projects
- Do not resell or redistribute as-is or modified
Some scripts/ shader codes were generated/ troubleshooted using AI
All art/ graphical elements were hand-made
Enjoy and happy developing! 🚀
Purchase
Buy Now$4.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
PolyBlocks v1 (old).zip 3.1 MB
PolyBlocks Godot Project v2.zip 90 MB
PolyBlocks v2.zip 5.6 MB
PolyBlocks_icons.zip 404 kB
Download demo
Download
PolyBlocks Preview v2.zip 27 MB
Development log
- Godot Visual Effects v2 is out now!34 days ago
- Godot Visual Effects Pack - FREE icons pack expansion44 days ago
- Complete Godot Visual Effects collection46 days ago
Comments
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I am excited by the project. It has been so useful and clarifying to see all these effects in one place.
What would be nice going forward is to make it a plugin so I can copy the new versions to my addons directory, currently I throw it in addons/bukkbeek/PolyBlocks/EffectBlocks but then I have pathing problems to fix
Another effect that would be cool is dizzy or KO’d effects, for example, little birds or stars circling a character’s head or showing progressive damage on a character, like scratches or poison
I never thought about making something like an addon, but yes i will consider it in future. dizzy and scratch/poison will be great effects too. thank you for he suggestions!
Something else that would be cool for future updates is using @tool to be able to demo effects within their individual scenes. For example I've added:
Thank you, I have purchased. There are 2 minor issues though - with the guy hitting with a stick and shockwave:

Hey! Thank you!! Is this red square added by you? Or what is the issue though?
Yes, the red rectangles are mine. The issue is that a blurred rectangle is displayed by both effects, after importing PolyBlocks Godot Project v2 into Godot 4.4.1 on Windows 11
Yes I updated the shockwave shadercode a little (removed some animations and camera angle view) because I wanted to make it modular, right now it uses a very low poly torus object, it's just for the preview. There's a separate shockwave material in the source which you can use for any of your shockwave objects. Also if you want to increase the number of polygons in torus to make it more rounder, you can do it in the shockwave asset > mesh > increase rings and segments. However I enabled the previous version (v1) project to download if you still prefer the old shadercode for shockwaves.
EffectBlocks Version 2 released!!
icons expansion:
Great variety of effects here. I would have liked to see representation of a few more magical elements, specifically earth and water/ice, to fill out the spectrum. But if that's coming in a future pack - count me in.
Thank you! Yes there will be some more ice/ fire/ earth effects in the update..
Demo version 2 is released with new effects and examples. New update will roll out on May 31st
do you accept crypto as payment?
I'm sorry, not at the moment
Are these all 3D? Can they be transformed to 2D?
I'm sorry I don't think they are transferable as they work in a different way compared to 2D. They all are in 3D space.
You could render them in a 3D viewport, then use the texture from that
That's an overkill, don't you think?
It may seem overcooked… but it’s pretty legit way of doing 2D graphics and vfx. Heaps of games in the 90s made their graphics with 3D models baked to 2D textures. Donkey Kong Country, Command and Conquer, and many more.
In the case of Doom, they made clay models, photographed from multiple angles and cleaned up in an image editor.
Oh yes i mean using image frame sequences is 100% a legit way (I've even built a tool to do this, check: Sprite Builder), so you render the simulation/ animations somewhere else, then use the frames as you want. But doing it real-time is overkill, i.e. 3D particles/ assets are in 3D space, and you put sub viewports in your 2D game scenes to preview what's happening in that 3D space. It's not recommended.
What did you make these in?
Sorry I didn't understand your question. I made these effects withinn Godot for developers to use in their projects. :)
You can make stuff like this in Godot?
Yes of course, tbh these are quite simple and aimed low-poly stylized aesthetics, but there are much more complex realistic effects as well
Wait, I think I might've asked the question incorrectly. I was asking if you made the assets in something like Blender and put it all together in Godot.
Yes. that's how i did it
This is great! I would love to see more assets liek this
Thank you! there is a vegetation assets pack in progress
This is a great collection of effects! Amazing work.
thank you!!
Excellent resources
Thank you!
an amazing collection! Perfect for prototyping and as a foundation for my own fx.
Thank you!
Very good, it helps me a lot
Thank you!