Pixel Renderer Released


A powerful 3D-to-Pixel Art Renderer built with Godot 4.4+ that transforms 3D models and animations into retro-style pixel art with customizable effects and frame-by-frame animation export capabilities.

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๐Ÿ‘จโ€๐Ÿ’ป Developer

Created by bukkbeek - an independent game developer passionate about pixel art and retro aesthetics.

๐Ÿ“ฅ Downloads

๐ŸŽฎ Get Pixel Renderer

  • ๐Ÿ†“ GitHub: Free and open source
  • ๐Ÿ’ฐ Itch.io: Compiled version (support the developer!)

โœจ Features

๐ŸŽจ Pixel Art Rendering

  • Real-time 3D to pixel art conversion with customizable pixelation (8-800 pixels)
  • Color quantization with adjustable steps (2-32 colors) and 8-color palette support
  • Advanced shader effects: edge detection, sharpening, dithering, and outlines
  • Post-processing controls: HSV adjustments, contrast, gamma, and brightness

๐ŸŽฌ Animation & Export

  • Frame-by-frame animation export to PNG sequences with progress tracking
  • Flexible export settings: custom frame ranges, variable FPS (1-120), resolution scaling
  • GLB/GLTF model support with animation playback controls and auto-refresh detection
  • Camera system: orthographic projection with positioning, rotation, and lighting controls

๐ŸŽ›๏ธ User Experience

  • Intuitive interface with organized control panels and real-time preview
  • Preset configurations and console logging for detailed feedback
  • Export management with custom paths, filename prefixes, and batch capabilities

๐Ÿš€ Quick Start

Requirements

  • Godot Engine 4.4+
  • OpenGL 3.3+ compatible graphics card
  • 4GB RAM minimum (8GB recommended)

Installation

  1. Clone and open:
    git clone https://github.com/bukkbeek/GodotPixelStudio.git
    cd GodotPixelStudio
  2. Launch in Godot:
    • Import project.godot
    • Press F5 to run
    • Select PixelRenderer/PixelRenderer.tscn if prompted

๐Ÿ“– Usage

Basic Workflow

  1. Load Model: Click "Load Model" and select GLB/GLTF file
  2. Configure Effects: Adjust pixelation, colors, and shader parameters
  3. Set Camera: Position and frame your model using camera controls
  4. Export: Choose output directory, set frame range/FPS, and export PNG sequence

Key Controls

  • Animation: Play/pause/stop buttons with loop toggle and frame range selection
  • Camera: XYZ positioning, rotation presets, and zoom controls
  • Effects: Pixelation slider, color steps, palette mode, and post-processing
  • Export: Directory selection, resolution scaling, and filename customization

๐Ÿ› ๏ธ Technical Details

Core Architecture

  • PixelRenderer.gd: Main controller and export system
  • models_handler.gd: 3D model positioning and camera controls
  • models_spawner.gd: Model loading and animation management
  • pixel_material.gd: Shader parameter management
  • PixelArt.gdshader: Custom pixel art rendering with Sobel edge detection and Bayer dithering

Export System

Captures animation frames using SubViewport rendering with real-time pixel art effects, nearest-neighbor scaling, and PNG output with transparency support.

๐Ÿค Contributing & Support

Get Involved

  • โญ Star this repository
  • ๐Ÿ› Report issues on GitHub Issues
  • ๐Ÿ’ก Submit pull requests and feature suggestions
  • ๐Ÿ“– Check the wiki for detailed documentation

๐Ÿ“„ License

This project is licensed under the MIT License.

๐Ÿ™ Acknowledgments

Thanks to the Godot Engine community, Lospec pixel art community, and KayKit for the default skeleton asset.

๐Ÿค– AI Development Assistance

This project was developed with the assistance of Claude Sonnet through Cursor AI as a coding assistant, helping to enhance development efficiency and code quality.



Files

PixelRenderer_sourcecode.png 311 kB
13 hours ago
PixelRenderer [Windows].zip 32 MB
13 hours ago
PixelRenderer [Linux].zip 26 MB
13 hours ago

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